Rem's Engine

I have often written the beginnings of small games, but they always had much in common, so I decided to write my own engine.


This engine does not have the target to offer the best graphics, or be the best performant.
Its goal is to be nice and quick to develop in, like a tool box.

For a more complete list of features and things, visit the repository.

Project overview (when creating scenes, or testing with UI) in Rem's Engine:

Name Origin

The name is adopted from Rem's Studio, which in turn is named after an Anime character called "Rem".

Created: 09:37, 21. Dec 2022; Most recent change: 09:41, 21. Dec 2022